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Guild Wars is an episodic series of multiplayer online role-playing games created by ArenaNet (a subsidiary of the South Korean game publisher NCsoft).  As of March 2007, three campaigns have been released.  Each campaign features a particular continent of a common fictional game world, and premiers new classes, mechanics, and competitive modes.

Although strictly a massively multiplayer online role-playing game (MMORPG).  ArenaNet calls the Guild Wars games cooperative/competitive online role-playing games (CORPGs).  Primary among the differences from other commercial MMORPGs is that Guild Wars has no subscription fees.  Players are offered unlimited playing time on the game servers and their accounts never expire.



Guild Wars: Factions

Guild Wars Factions is a computer game released in 2006 by ArenaNet and is the first stand-alone campaign expanding on Prophecies, the original Guild Wars game.  Factions introduces the player to the continent of Cantha where two warring factions, Luxon and Kurzick, battle for domination. Players are able to join in this conflict, assisting their chosen faction in claiming towns on the game map.  Factions has a new PvE campaign, two new professions, new skills and armor for existing professions, new gameplay modes for both PvE and PvP and also addresses some of the criticisms of the original game.  Buying Factions as a stand-alone game does not allow access to the original game continent, Tyria, and PvE campaign. The professions from Prophecies are available for Factions players to create. However some skills from the original campaign are not available, but new skills for these professions are introduced. Most of the PvP content from Prophecies is available to Factions players.  A player with both Factions and Guild Wars Prophecies can link the games which allows their characters to travel between the two game's continents and the player may maintain two more concurrent characters.

 

Guild Wars: Nightfall

Guild Wars Nightfall is a fantasy Competitive/Co-operative Online RolePlaying Game (CORPG) and the third stand-alone campaign in the Guild Wars computer game series developed by ArenaNet. Nightfall was released worldwide on October 27, 2006.  Nightfall takes place in the continent of Elona in the Guild Wars universe. It follows the player's character as they join the Order of the Sunspears and uncover the desire of Warmarshal Varesh to return a long forgotten God to the world through an event called Nightfall. The player, assisted by their hero allies, fight through civil war, ignorant Vabbi princes and Varesh's demon allies as they attempt to prevent the coming of Nightfall. Buying Nightfall as a stand-alone game does not allow access to the original game or Factions. The professions from Prophecies are available for Nightfall players to create. However some skills from the original campaign as well as Factions are not available, but new skills for these professions are introduced. Most of the PvP content from Prophecies is available to players.  A player with Factions, Nightfall and Guild Wars Prophecies can link the games which allows their characters to travel between the game's continents and the player may maintain two more concurrent characters.

 

Guild Wars: Eye of the North

As the story of this expansion unfolds, players will delve into eighteen vast dungeons to face untold enemies, search for clues about the menace facing the world, and uncover new weapons they can use in the final confrontation.  These immersive, multi-level dungeons will take characters deep beneath the earth and expose them to challenges the likes of which have never been seen in any Guild Wars game to date.  Heroes are born in the crucible of conflict and tempered in the flames of battle.  Their deeds shine throughout history as a beacon of hope to those who must rise to defend the world in ages to come, becoming part of the legend of the land.  The legends forged within Prophecies, Factions, Nightfall, and the Eye of the North will not be forgotten in the future world of Guild Wars 2.  Your deeds from the original Guild Wars campaigns will be commemorated in the Eye of the North expansion in your Hall of Monuments.  The Hall of Monuments will reflect the achievements you earn in Eye of the North as well as those earned in Prophecies, Factions, and Nightfall.

 

 

Each time there is an update to the game the existing client automatically downloads a new version of the client which examines a manifest of files to determine which files have been modified and therefore need to be downloaded to the client machine.  This manifest is prioritized, the most important files are download prior to the player being able to start the game, the rest are downloaded in the background while the player is playing.  ArenaNet uses this rapid update technology to make changes on demand and close exploits in the system.

   


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